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While the unique dealt with the increase of the Róman Empire to beauty, the conquest of the Greeks and Gauls and the clash with the Carthaginians, the growth deals with its eventual decline. ![]() Historically, the tribal competition understands as thé Huns, the Scourgé of God attained the gates of Rome burning up everything in its way and changed back again, while the Eastern part would increase again as the great Byzantine Empire. It is certainly up to the participant to presume the role of one óf the two Empérors or the WarIords of the bárbarian competitions and imitate or transformation History. It works on all language versions (except European, which offers a independent plot). ![]() Campaign Map - Generals night fighting capability is granted at 4 stars instead than 5 - We have got set the storage leak slowdown that has been observed on the Advertising campaign chart during prolonged have fun with - Devotion is right now available with all darkness factions. The faction head will now not really revolt. When a horde will be developed, horde systems are no much longer included to existing armies that occupy forts. We have set a pest that leads to hordes to prevent battling armies on bridgés on the campaign map. We have provided Gratianus Flavius a device of Imperial German Bodyguards to repair a missing generals device bug in the starting positions. We have made fixes to settlement taxes updating, therefore that it correctly updates tax plan when transforming governors - We fixed a bug that triggered diplomats to gather at severe southwest corner of map in some instances. Fixed accident where settlement recruitment queue for rebellions has been exceeding maximum size. The Marriage Event result in now works. There are a large amount of adjustments to the stability of the game in response to the extended play that offers been completed by community forum users. Fixed an problem where disembarkation paths were getting remaining on the terrain. The Nomad voices have been recently transformed from Greek to Barbarian. We possess fixed crash where negotiation recruitment line for rebellions had been exceeding potential size. Battle Map - Enhancements have happen to be made to prevent men spilling around the bottom of siege towers. There was a pathfinding concern that produced river fights very slow. This has been set. ![]() The AI will now use fireplace at may with idle devices so that they toss pila at nearby enemies. The AI will right now create a decision about tossing pila before getting into fight based on the place of enemy units. The unit experience improve sparkling impact can now be switched off using the UNITEXPERIENCEUPGRADEEFFECT label in choices.txt.
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